Tuesday, March 24, 2009

Part 2: Camera Modeling

Below the image for part 2 of the ray tracer is shown. I had to pick new coordinates for the location of all the objects because blender rotates the camera and I couldn't find values for "lookat".



And for extra credit, here is the super-sampled image. I used 8 different points to calculate the color of a single pixel.


No comments:

Post a Comment